Experiences
2D Experiences
Some ideas you don't explain — you let students play with them.
2D Experiences are interactive simulations and labs students tinker with directly — drag a slider, pull a vector, change a value, and the graph, the circuit or the reaction responds at once. Physics, chemistry and maths, made playable.
Overview
2D Experiences turn the slide that says what happens into a sandbox where students make it happen — curiosity-led, hands-on, and built around the exact concept being taught.
Tinker and see
Drag, slide and toggle; the simulation responds instantly.
Graphs that react
Change an input and watch the curve redraw in real time.
Concept-built
Each lab is shaped around one idea, not a generic toy.
Runs anywhere
Smooth in the browser, on the devices the classroom already has.
How it works
How 2D Experiences works
- 1
Pick the concept
Choose a simulation for the idea you're teaching — motion, circuits, reactions, functions.
- 2
Set the scene
Open it in the lesson or push it live to every student's device.
- 3
Let them tinker
Students change inputs and watch the system respond — no wrong moves, just cause and effect.
- 4
Compare and discuss
Sliders, values and graphs make the “why” visible enough to argue about.
- 5
Carry it forward
The experience stays in the lesson for students to revisit on their own.
Capabilities
Everything 2D Experiences gives you
Live sliders & controls
Drag a parameter; the whole system updates in real time.
Responsive graphs
Plots redraw as inputs change, so cause and effect are visible.
Drag-and-drop pieces
Build circuits, balance forces, assemble the setup by hand.
Guided or sandbox
Run a structured task or hand students an open sandbox.
Launch from the live class
Drop straight into Drishti for a whole-room experiment.
Replay on the student app
Students reopen and re-explore at their own pace.
A closer look
Direct manipulation, instant feedback
Every 2D Experience reacts the moment a student touches it — drag a slider and the value, the graph and the picture move together. That tight loop between action and result is what turns “I read it” into “I get it”.
Built around one concept
These aren't generic toys. Each simulation is authored for a specific idea — projectile motion, Ohm's law, a balanced equation, a quadratic — so the controls map cleanly onto what you're actually teaching.
Made for the live room and the quiet revision
Launch an experience inside Drishti for a shared whole-class experiment, or leave it in the lesson for a student to reopen at 9 p.m. The same sandbox serves both.
No lab, no headset, no IT ticket
2D Experiences run in the browser on the devices your classroom already uses — playable, lightweight and ready on day one.
In the garden
2D Experiences drop into a Bodha lesson, launch live inside Drishti, and replay in the Student app — the moment a concept stops being told and starts being tried.
Curious what 2D Experiences could do for your classroom?
Understanding that sticks — because the student found it, not just heard it.